How to View Timeline in Windows Live Movie Maker

By Richard Kalinowski

Updated February 10, 2017

Windows Live Movie Maker helps you edit digital video on your PC.
i Thinkstock Images/Comstock/Getty Images

Windows Live Movie Maker comes pre-installed on computers running Windows Vista or Windows 7. This software provides tools for video capturing, editing and sharing. You can import photos, videos and MP3 sound effects into the program for customized projects. (see Reference 1) The Windows Live Movie Maker timeline is different than the old timeline in Windows Movie Maker, the program's predecessor. If you're new to Windows Live Movie Maker, learning the updated timeline feature only takes a few minutes of practice.

Open Windows Live Movie Maker.

Click on the “Movie Maker” icon at the top left side of the screen.

Click “Import for Device” to inset a file from your digital camera. (see Reference 2) Add files stored on your hard drive by right-clicking on the white space to the right of the main window, selecting “Add Videos and Photos.” (see Reference 3) Repeat for each film segment that you want to add to the timeline for editing.

Click and drag video stills on the right side of the screen. These screenshots do not appear on an ordered, numbered timeline as in Windows Movie Maker, rather these screenshots are the timeline in Windows Live. The timeline is visual-based, and you can move each element to a different place in the timeline by dragging it before or after adjacent timetime elements from within the right- task pane. Click around on the elements to get a feel for the new Windows Live timeline, as it is visually different from Microsoft's traditional Movie Maker timeline.

Right-click on any video elements that you want to further edit after they are moved to the right position in the timeline.

Select “Set Start Point” or “Set End Point” to cut off pieces of the segment for easier use in the timeline. Selecting “Split” will cut the segment at your cursor, letting you drag each timeline piece individually. (see Reference 4)