How to Moon Jump in Borderlandsby Louis Raczka ; Updated September 22, 2017
"Borderlands" is a sci-fi first-person shooter developed by Gearbox Software for the Windows PC and Mac computer systems and the Microsoft Xbox 360 and Sony PlayStation 3 game consoles. In "Borderlands," you can perform a "moon jump," a jump with a higher apex than is normally possible, by harnessing the kinetic energy of exploding grenades while jumping. In addition to using grenades, you can modify the configuration settings of the PC version of "Borderlands" to lower in-game gravity, increasing jump heights and decreasing fall speeds.
Grenade Moon Jump Instructions
Navigate your "Borderlands" in-game menu to the inventory screen, and remove any currently equipped grenade modifications. Grenade modifications change the properties of grenades, and some grenade modifications cannot produce the kinetic energy needed to increase jump heights.
Throw a grenade at a 15- to 30-degree downward angle in front of you, and sprint to the grenade's landing point. Do not throw the grenade at a higher or lower angle, as the grenade will either be thrown too far away to follow or will bounce too high to moon jump with.
Jump half a second before the grenade explodes. Your jump height will be increased by the kinetic energy of the grenade's explosion.
Gravity Settings Moon Jump Instructions
Open Windows Explorer and navigate to your "Borderlands" game directory as selected during the "Borderlands" installation process. Double-click the WillowGame directory, then double-click the Config directory.
Double-click the DefaultGame.ini configuration file. DefaultGame.ini will open in Notepad or your computer's default text editing program. Scroll down to the DefaultGravityZ setting in the Engine.WorldInfo section of DefaultGame.ini, and change the DefaultGravityZ value from -500 to -250. Save the DefaultGame.ini file, and close the text editor.
Launch "Borderlands," and continue a saved game or begin a new game. Your character will now jump higher and fall slower.
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